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Former Member

Do any others play MMO's?

Does anyone see the value of utilizing the brain power behind the "gamer" community?

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4 Answers

  • May 09, 2013 at 07:48 PM

    I'm sure there are a few around. 🤪

    Do you mean with regards to our own gamification projects, or doing so more directly on focused problems? Foldit is a great example of the later, the real-life problem of molecular folding has been turned into a competitive game (http://fold.it/portal/info/science)

    I personally am usually really tired of being in front of a computer by the end of the day, so spend very little time playing MMOs or even standalone video games.

    There are other flavors of game playing, though. I do enjoy playing modern boardgames with friends (if you are thinking "Risk" and "Monopoly" when I say that, you are sadly behind the times, check out the wide variety of games at www.boardgamegeek.com - games I frequently play include Puerto Rico, Pirate's Cove, RoboRally, Small World, Age Of Renaissance,, Seven Wonders, ... really far too many to list. ). I also enjoy live action roleplaying (LARP).

    I think game players of all types will generally do well with gamification.

    -bret

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    Former Member
    May 10, 2013 at 06:16 PM

    Absolutely! Thank you for your comments!

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    Former Member
    Jun 19, 2013 at 11:01 PM

    Hi Ann,

    I notice that your question remains unanswered. YES.

    Given a clear ultimate objective, (or steps toward an ultimate objective - and the freedom to creatively achieve the objective), gamers are ready to take on real world problems. In an MMO, a collaborative team comes together to accomplish an epic quest. Harnessing the gamer energy for the real world is eloquently described in a TED talk by Jane Mc Gonigal 2010.

    http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

    When I walk in the door as a consultant for a project, I guarantee that I have my game brain on. 😎

    A great business-oriented application of this concept is Kaggle. Competitors can win cash for the use of their insight, innovation, creativity and intuition. For the "mission" sponsors there is human value without the HR overhead.

    http://www.kaggle.com/competitions

    I hope this helps you on your quest to deal with SAP gamification...

    Brenda

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    Former Member
    Jun 25, 2013 at 12:33 PM

    Hi Ann,

    Here's this little gem from the Australian Bureau of Statistics:

    http://runthattown.abs.gov.au/

    It's not an MMO, but it's a great way to connect urban planning with the citizens: they get to take "control" of real Australian towns, choosing from fictious projects to build (or reject). The town's reaction is based on real census data, and it's an incredible tool for a) citizens to understand how political decision making happens, and b) for the politicians, if the player choices are actually collected, as it can provide insight into different directions citizens want to take to improve their own district.

    (...)

    Personally, I'm into EVE Online right now: its industry- and market system is fascinating (and completely player-driven), and given the game's inherent complexity, I believe many industrialist or clan leaders successful in that environment possess abilities and talents that could be put to great use at a company like ours... be it in-depth analytics and resource planning, or the ability to organize and manage the activities of hundreds of people towards a common goal.

    Best regards,

    Karoly

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