Hi All,
I see few Alternative BOM has number as '0'. As I understand when we create alternative BOM for an Material by default it will take the Alt. BOM number as 01 for the first time. But here i notice few material has alternate bom number as 0. How it could got created? Even when we create BOM via LSMW also it will pick Alt. BOM as 01.
Am I able to edit those Alt. BOM numbers? or How do we eliminate this in future?
Please throw some lights.
Regards,
MBN.