Hi experts in BOBJ,
Couple of questions:
1 ) In UDT, how do we avoid repeating the same objects in different classes? Is there a notion of common objects like we have in object oriented language (inheritance), such that common objects would be reused/recalled without having to created /add them in different classes?
2) How do we include a universe within a universe in IDT?
Thanks a lot for getting back to me.